StarCraft improved upon its predecessor Warcraft II, which featured two really related playable factions, by introducing asymmetry amongst the units and technologies available to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device forms accessible https://mario7rmg7.look4blog.com/68735897/starcraft-things-to-know-before-you-buy